This image is the official cover art for Super Mario Maker 2 from Nintendo of Europe. The credit, as well as, the rights for this image belong to Nintendo and Nintendo of Europe. This image can be found on Nintendo of Europe’s official website under the title “Super Mario Maker 2”.
Video Game Developers Making Video Games for All Audiences
Within the video gaming industry, video game developers try to make their games as appealing as possible. For many gamers, jumping into a well develop series can be intimidating. Personally, that’s how I felt when I took the leap into the Fire Emblem series with Fire Emblem: Awakening. However, well develop games can easily introduce gamers into a series without any previous knowledge. One game that does well at inviting players to participate is Super Mario Maker 2. The premise of the game is for the player to make, as well as, play Mario levels into any way they want. At first glance, Super Mario Maker 2 looks intimidating. With that being said, Super Mario Maker 2 does an outstanding job welcoming all gamers. In this review, we’re going to examine how Super Mario Maker 2 welcomes all players with Yamamura’s Dojo, Course Maker, Course World, and Story Mode.
Super Mario Maker 2 Teaches Players at Yamamura’s Dojo
One of the things that makes Super Mario Maker 2 appealing to all players is Yamamura’s Dojo. This Dojo is a large tutorial area. Overall, Yamamura’s Dojo is easy to navigate. The player’s teachers are a pigeon name Yamamura and a girl name Nina. The two characters work off of each other well. Needless to say, this makes the tutorials more enjoyable to follow. For more advance players, Yamamura’s Dojo maybe something to skip. This tutorial area has something for everyone. For the newer players, this Dojo teaches basic level maker techniques. Even if you play the original Super Mario Maker, this area has special techniques. With that being said, veteran players will see a surprise with more advance lessons. There is three different parts to Yamamura’s Dojo. These parts include Mario’s Move, Maker Basics, and Maker Lessons.
Learning and Relearning Controls in Mario’s Moves
In this section, we’re going to discuss Mario’s Moves. Firstly, Mario’s Moves is a section that explains the movements of Mario. This section is important because the visuals help refresh, as well as, introduce the move set of Mario. More specifically, there’s five different Super Mario Brothers games to make levels from. The five games that players can make levels from include Super Mario Bros, Super Mario Bros 3, Super Mario World, New Super Mario Bros U, and Super Mario 3D World. Additionally, this area explains how to use certain items that are from these five games. This manual appears while in the levels as well. This ensures that everyone can play this game without any difficulty. Just as Mario’s Move helps the player, Maker Basics helps the player adjust to as well as relearn the new gameplay.
Super Mario Maker 2 Teaching the Basics in Maker Basics
Maker Basics is the first tutorials the player gets into once the game starts. Primarily, this section is to teach the player how to make a level. Yamamura and Nina explain the maker mode in detail but not too confusing. Ideally, this section is for anyone who hasn’t played Super Mario Maker. However, this section is a refresher for the controls of the original Super Mario Maker. One of the things that I love about this section is the hands-on learning. Personally, I love learning how something works and then proceed to do the task. While some might find this tutorial unnecessary, most might find this tutorial very useful. Maker Basics ensures that every player has an understanding as to how to play this game without having previous knowledge. The Maker Basics is the steppingstone to the next section of Yamamura’s Dojo which is the Maker Lessons.
Players Learn Advance Techniques in Maker Lessons
The next section in Yamamura’s Dojo is Maker Lessons. Essentially, Maker Lessons is an area for more advance players. There’s three different areas of tutorials including Beginner, Intermediate, and Advance. Maker Basics and Maker Lessons both teach players how to play Super Mario Maker 2. With that being said, the Maker Lessons isn’t so hands on. Instead, the tutorial’s demonstration is done by Yamamura and Nina. Therefore, the learning doesn’t always stick as well. This doesn’t mean that this tutorial section is completely worthless. On the contrary, this section is done very well to teach all types of players. Veteran players of Super Mario Maker learn some of the new mechanics including rising water, as well as how to pace a level. Newer players learn to make levels more challenging. With the lessons the player learns, the Course Maker is where the player’s knowledge is put to the test.
Course Maker is a Gamer’s Playground in Super Mario Maker 2
The Course Maker is the most exciting part of Super Mario Maker 2. For many gamers, this is one of the features that players will probably spend the most time on. At first, this feature might seem a little intimidating. Without a doubt, this part of the game is super easy to understand. This factor is especially true if the player reviews the tutorials in Yamamura’s Dojo. This section is super welcoming to all different types of players. Veteran players will go crazy and create different advance levels. Newer players will slowly learn how to make a level flow as well as being fun. Personally, this is where I spend a lot of my time when I play this game. With Course Maker, the player has different tools to create levels. Some of these tools include terrain, powerup items, enemies, and gizmos to create unique levels.
Using Terrains to Make Diverse Levels
Firstly, the tool I want to discuss is the terrains. In Super Mario Maker 2, the terrain is one of the key factors of a level. As the course designer, you get to determine where the level goes. Within course maker, there are several types of terrains that a player can use. Some of these include gentle slopes and mushroom platforms, for instance. Additionally, the terrain include blocks. For those who aren’t familiar, blocks within the Super Mario Brothers franchise are present within levels. Generally, they hold coins and powerups. However, in Super Mario Maker 2, course designers can put in surprise attacks. This is perfect for all types of players. For newer players, they can slowly learn how to make more constructive design levels. On the other hand, veteran players can construct levels that are extremely difficult to complete. Another tool that players can use in levels is items.
Gaining Items for More Power
Within Super Mario levels, one of the things that is common in a level is items. These items can be things like a Super Mushroom or a 1-Up Mushroom for example. Ideally, the main point of items is to assist the player further into the level. With that being said, the course designer has the ability to place items anywhere in the level. Items even have the ability to fall from the air with a parachute. Also, the designer can place items secretly to those players who like to explore levels. Having all of these different options is so important for players of this game. These abilities give players the ability to express themselves however they want to in their own levels. Regardless of the difficulty, item placement can create a unique level. Additionally, the placement of enemies changes the difficulty of a level.
Course Designers Placing Enemies for All of the Rage
Another tool that course designers have is the placement of enemies. Course designers can be very creative on where to place enemies. The types of enemies does depend on which Super Mario Brothers game the player selects. Just like the items, enemy placement can be anywhere. With that being said, there’s a common knowledge to not fill the level with tons of enemies. However, there are some levels that course designers make that do feature a lot of enemies. One really cool trick that this game has is combining enemies. What this means is for example, an enemy name a Hammer Bro can be put on a cloud. Now, this Hammer Brother range of attack changes how the player proceeds in the level. The player has the opportunity to create to make either a hard or easy level. Additionally, adding special techniques make for some unique level designing.